In fact, there are no new rooms at all, although the Material room has at least been reworked with a new Simple tab designed to protect users from the underlying node-based shader system (still available via the Advanced tab). ![]() So looking around the interface, what else is new? Version 5 raised expectations with its introduction of no less than six new rooms – Material, Face, Hair, Cloth, Setup and Content – but the changes in version 6 are much more limited. Perhaps the most striking change is in terms of the default clothes, with the all-white Raelian cult look replaced by much more realistic – if slightly fantasised – bulging jeans and long-sleeved top based on scanned texture maps of real clothes. The leap in realism involved is less than that between version 4 and 5, but it’s still a big improvement – if you can get over the similarities to Victoria Adams and Michael Owen, that is. Don has done his duty and been replaced by James, while Judy, the default female model, has been replaced by Jessi. ![]() ![]() The most obvious change when you load up the latest version is the new default customisable model.
0 Comments
Leave a Reply. |